Post by Demetria Lestrange on May 4, 2008 20:23:45 GMT -1
Spells and Curses
Accio
(Summoning Charm)
This charm summons an object to the caster, potentially over a significant distance
Aguamenti
Produces a jet of water from the witch or wizard's wand.
Alohomora
Used to open and unlock doors, but doors may be bewitched so that this spell has no effect.
Anapneo
Clears the target's airway, if blocked.
Aparecium
This spell makes invisible ink appear.
Avada Kedavra
(Killing Curse)
Causes a bright green flash and a rushing noise, the curse causes instant death to the victim. There is no known counter-curse or blocking spell, although the caster can be interrupted, the victim can dodge the green jet, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective.
Avis
This charm creates a flock of birds that pour forth from the caster's wand. When coupled with Oppugno, it can be used offensively.
Cave Inimicum
Spell used to strengthen an enclosure from enemies.
Colloportus
Magically locks a door, preventing it from being opened by Muggle means.
Confringo
(Blasting Curse)
Causes anything that the spell meets to explode.
Confundo
(Confundus Charm)
Causes the victim to become confused and befuddled.
Crucio
(Cruciatus Curse)
Inflicts unbearable pain on the recipient of the curse. The effects of the curse depend upon the desires and emotions of the character - to produce the "excruciating" pain implied by the name, one must (according to Bellatrix Lestrange) desire to cause pain purely for its own sake. The extreme pain inflicted by the curse when cast so - without any apparent evidence of physical harm - makes it uniquely suited as a form of torture.
Defodio
(Gouging Spell)
This spell can cut though any solid object.
Deletrius
Causes writing to be deleted from parchment, writing from the walls.
Densaugeo
Causes the teeth of the recipient to grow at an alarming rate.
Deprimo
Causes the caster to blast holes though things, whether it be floors, walls.
Descendo
Causing anything desend, e.g stairs, lower walls, lower tables.
Diffindo
(Severing Charm)
This spell is used to rip anything from bags, paper, ropes - anything.
Dissendium
Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up
Duro
Turns its target to stone.
Engorgio
(Engorgement Charm)
Causes objects to swell in size.
Episkey
Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Erecto
Used to erect a tent or other structure.
Evanesco
(Vanishing Spell)
Makes the target vanish.
Expecto Patronum
(Patronus Charm)
A Patronus is an insubstantial animal form protector created by the advanced Patronus Charm spell, and one way to defend against Dementors and certain other dark creatures. You can also use Patronuses to deliver messages.
Expelliarmus
This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. Simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.
Expulso
A spell which causes objects that it comes in contact with to violently explode.
Ferula
Creates a bandage and a splint.
Fidelius Charm
A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.
Fiendfyre
Fiendfyre is a seemingly unstoppable cursed fire, the flames of which take the shape of fantastic creatures that pursue those caught in its path. It is shown to be capable of destroying Horcruxes.
Finite Incantatem
Negates many spells or the effects of many spells.
Flagrante Curse
Causes any object affected to burn human skin when touched.
Flagrate
With this spell, the caster's wand can leave fiery marks.
Furnunculus
(Furnunculus Curse)
Causes the target to become covered in boils.
Geminio
Creates a duplicate of any object cast upon.
Gemino Curse
Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original, while heating up rapidly to deter simply holding onto the original. To add confusion and eventually fill the surrounding area with copies and add a torturous element, the copies also heat up and duplicate.
Glisseo
Causes the steps on a stairway to flatten and form a ramp or slide.
Hair-Thickening Charm
Thickens one's hair.
Homenum Revelio
Reveals humans near the caster.
Homorphus Charm
Causes an Animagus or transfigured object to assume its normal shape.
Impedimenta
(Impediment Jinx, Impediment Curse)
This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster.
Imperio
(Imperius Curse)
Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one's actions, at the price of one's free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouchs, who learn to resist the curse after being subjected to its effects for an extended period.
Imperturbable Charm
Makes objects such as doors impenetrable (by everything, including sounds and objects).
Impervius
(Impervius Charm)
This spell makes something repel (literally, become impervious to) substances and outside forces, including water.
Incarcerous
Ties someone or something up with ropes.
Incendio
Produces fire.
Intruder Charm
Detects intruders and sounds an alarm.
Jelly-Legs Jinx
A jinx that renders its victim's legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.
Langlock
Glues the subject's tongue to the roof of their mouth.
Legilimens
(Legilimency Spell)
Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus
The victim is dangled upside-down by their ankles, sometimes accompanied by a flash of light.
Liberacorpus
The counter spell to Levicorpus.
Locomotor-
The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis
(Leg-Locker Curse)
Locks the legs together, preventing the victim from moving the legs in any fashion.
Lumos
Creates a narrow beam of light that shines from the wand's tip, like a torch
Meteolojinx Recanto
Causes weather effects caused by incantations to cease.
Mobiliarbus
Lifts a tree a few inches off the ground and levitates it where the caster points their wand.
Mobilicorpus
Lifts a body a few inches off the ground and levitates it where the caster points their wand
Morsmordre
(Dark Mark)
Conjures the Dark Mark, Voldemort's mark. It is conjured when the Death Eaters had killed someone in a place.
Muffliato
Fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations.
Nox
Ceases the Lumos spell on one's own wand.
Obliviate
(Memory Charm, Memory-Modifying Charm)
Used to hide a memory of a particular event.
Obscuro
Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.
Oppugno
Causes conjured objects to attack.
Orchideous
Makes a bouquet of flowers appear out of the caster's wand.
Pack
Packs a trunk, or perhaps any luggage.
Permanent Sticking Charm
Makes objects permanently stay in place.
Petrificus Totalus
(Body-Bind Curse)
Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.
Piertotum Locomotor
Spell used to animate statues and suits of armour to do the caster's bidding.
Point Me
(Four-Point Spell)
Causes the caster's wand tip to point to the north cardinal point, acting like a compass.
Portus
Turns an object into a portkey
Prior Incantato
Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.
Protego
(Shield Charm)
The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the casters wand.
Protego Horribilis
Provides some form of protection against dark magic.
Protego Totalum
Provides protection of some form for an area or dwelling.
Quietus
Makes a magically magnified voice return to normal.
Reducio
Makes an enlarged object smaller. Counter-charm to Engorgio
Reducto
(Reductor Curse)
Enables the caster to blast solid objects away.
Relashio
A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water. Also causes victim of spell to simply release whatever they are holding at the time.
Rennervate
Brings someone out of unconsciousness.
Reparo
Used to repair broken or damaged objects.
Repello Muggletum
(Muggle-Repelling Charm)
Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing.
Rictusempra
(Tickling Charm)
The subject experiences the sensation of being tickled.
Riddikulus
A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly this will be a humorous form.
Salvio Hexia
Provides some form of protection against hexes.
Scourgify
(Scouring Charm)
Used to clean something.
Sectumsempra
Creates terrible wounds to the target, described as being as though the subject had been "slashed by a sword".
Serpensortia
Conjures a serpent from the spell caster’s wand.
Silencio
(Silencing Charm)
Silences something immediately
Sonorus
Magnifies the spellcaster's voice, functioning as a magical megaphone.
Specialis Revelio
(Scarpin's Revelaspell)
Causes an object to show its hidden secrets or magical properties.
Stupefy
(Stunning Spell, Stupefying Charm, Stunner)
Puts the victim in an unconscious state. Manifests as a beam of red light.
Taboo
A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created which alerts the caster of the Taboo to the location of the speaker.
Tarantallegra
Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements.
Tergeo
Siphons material from a surface, e.g. blood, ink, dust, etc.
Tongue-Tying Curse
A curse which prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.
Unbreakable Vow
Causes a vow taken by a witch or wizard to be inviolable; if they should break it, the consequence is death.
Snape took an Unbreakable Vow with Narcissa Malfoy, vowing to help Narcissa's son Draco with a task given to him by Voldemort, and to finish the task should Draco prove incapable. Snape broke the vow and he died because of it.
Undetectable Extension Charm
Causes a container's capacity to be increased, without changing the object's external appearance.
Waddiwasi
Appears to launch small objects through the air.
Wingardium Leviosa
(Levitation Charm)
Levitates objects.
Accio
(Summoning Charm)
This charm summons an object to the caster, potentially over a significant distance
Aguamenti
Produces a jet of water from the witch or wizard's wand.
Alohomora
Used to open and unlock doors, but doors may be bewitched so that this spell has no effect.
Anapneo
Clears the target's airway, if blocked.
Aparecium
This spell makes invisible ink appear.
Avada Kedavra
(Killing Curse)
Causes a bright green flash and a rushing noise, the curse causes instant death to the victim. There is no known counter-curse or blocking spell, although the caster can be interrupted, the victim can dodge the green jet, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective.
Avis
This charm creates a flock of birds that pour forth from the caster's wand. When coupled with Oppugno, it can be used offensively.
Cave Inimicum
Spell used to strengthen an enclosure from enemies.
Colloportus
Magically locks a door, preventing it from being opened by Muggle means.
Confringo
(Blasting Curse)
Causes anything that the spell meets to explode.
Confundo
(Confundus Charm)
Causes the victim to become confused and befuddled.
Crucio
(Cruciatus Curse)
Inflicts unbearable pain on the recipient of the curse. The effects of the curse depend upon the desires and emotions of the character - to produce the "excruciating" pain implied by the name, one must (according to Bellatrix Lestrange) desire to cause pain purely for its own sake. The extreme pain inflicted by the curse when cast so - without any apparent evidence of physical harm - makes it uniquely suited as a form of torture.
Defodio
(Gouging Spell)
This spell can cut though any solid object.
Deletrius
Causes writing to be deleted from parchment, writing from the walls.
Densaugeo
Causes the teeth of the recipient to grow at an alarming rate.
Deprimo
Causes the caster to blast holes though things, whether it be floors, walls.
Descendo
Causing anything desend, e.g stairs, lower walls, lower tables.
Diffindo
(Severing Charm)
This spell is used to rip anything from bags, paper, ropes - anything.
Dissendium
Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up
Duro
Turns its target to stone.
Engorgio
(Engorgement Charm)
Causes objects to swell in size.
Episkey
Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Erecto
Used to erect a tent or other structure.
Evanesco
(Vanishing Spell)
Makes the target vanish.
Expecto Patronum
(Patronus Charm)
A Patronus is an insubstantial animal form protector created by the advanced Patronus Charm spell, and one way to defend against Dementors and certain other dark creatures. You can also use Patronuses to deliver messages.
Expelliarmus
This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. Simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.
Expulso
A spell which causes objects that it comes in contact with to violently explode.
Ferula
Creates a bandage and a splint.
Fidelius Charm
A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.
Fiendfyre
Fiendfyre is a seemingly unstoppable cursed fire, the flames of which take the shape of fantastic creatures that pursue those caught in its path. It is shown to be capable of destroying Horcruxes.
Finite Incantatem
Negates many spells or the effects of many spells.
Flagrante Curse
Causes any object affected to burn human skin when touched.
Flagrate
With this spell, the caster's wand can leave fiery marks.
Furnunculus
(Furnunculus Curse)
Causes the target to become covered in boils.
Geminio
Creates a duplicate of any object cast upon.
Gemino Curse
Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original, while heating up rapidly to deter simply holding onto the original. To add confusion and eventually fill the surrounding area with copies and add a torturous element, the copies also heat up and duplicate.
Glisseo
Causes the steps on a stairway to flatten and form a ramp or slide.
Hair-Thickening Charm
Thickens one's hair.
Homenum Revelio
Reveals humans near the caster.
Homorphus Charm
Causes an Animagus or transfigured object to assume its normal shape.
Impedimenta
(Impediment Jinx, Impediment Curse)
This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster.
Imperio
(Imperius Curse)
Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one's actions, at the price of one's free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouchs, who learn to resist the curse after being subjected to its effects for an extended period.
Imperturbable Charm
Makes objects such as doors impenetrable (by everything, including sounds and objects).
Impervius
(Impervius Charm)
This spell makes something repel (literally, become impervious to) substances and outside forces, including water.
Incarcerous
Ties someone or something up with ropes.
Incendio
Produces fire.
Intruder Charm
Detects intruders and sounds an alarm.
Jelly-Legs Jinx
A jinx that renders its victim's legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.
Langlock
Glues the subject's tongue to the roof of their mouth.
Legilimens
(Legilimency Spell)
Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus
The victim is dangled upside-down by their ankles, sometimes accompanied by a flash of light.
Liberacorpus
The counter spell to Levicorpus.
Locomotor-
The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.
Locomotor Mortis
(Leg-Locker Curse)
Locks the legs together, preventing the victim from moving the legs in any fashion.
Lumos
Creates a narrow beam of light that shines from the wand's tip, like a torch
Meteolojinx Recanto
Causes weather effects caused by incantations to cease.
Mobiliarbus
Lifts a tree a few inches off the ground and levitates it where the caster points their wand.
Mobilicorpus
Lifts a body a few inches off the ground and levitates it where the caster points their wand
Morsmordre
(Dark Mark)
Conjures the Dark Mark, Voldemort's mark. It is conjured when the Death Eaters had killed someone in a place.
Muffliato
Fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations.
Nox
Ceases the Lumos spell on one's own wand.
Obliviate
(Memory Charm, Memory-Modifying Charm)
Used to hide a memory of a particular event.
Obscuro
Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.
Oppugno
Causes conjured objects to attack.
Orchideous
Makes a bouquet of flowers appear out of the caster's wand.
Pack
Packs a trunk, or perhaps any luggage.
Permanent Sticking Charm
Makes objects permanently stay in place.
Petrificus Totalus
(Body-Bind Curse)
Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.
Piertotum Locomotor
Spell used to animate statues and suits of armour to do the caster's bidding.
Point Me
(Four-Point Spell)
Causes the caster's wand tip to point to the north cardinal point, acting like a compass.
Portus
Turns an object into a portkey
Prior Incantato
Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.
Protego
(Shield Charm)
The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the casters wand.
Protego Horribilis
Provides some form of protection against dark magic.
Protego Totalum
Provides protection of some form for an area or dwelling.
Quietus
Makes a magically magnified voice return to normal.
Reducio
Makes an enlarged object smaller. Counter-charm to Engorgio
Reducto
(Reductor Curse)
Enables the caster to blast solid objects away.
Relashio
A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water. Also causes victim of spell to simply release whatever they are holding at the time.
Rennervate
Brings someone out of unconsciousness.
Reparo
Used to repair broken or damaged objects.
Repello Muggletum
(Muggle-Repelling Charm)
Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing.
Rictusempra
(Tickling Charm)
The subject experiences the sensation of being tickled.
Riddikulus
A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly this will be a humorous form.
Salvio Hexia
Provides some form of protection against hexes.
Scourgify
(Scouring Charm)
Used to clean something.
Sectumsempra
Creates terrible wounds to the target, described as being as though the subject had been "slashed by a sword".
Serpensortia
Conjures a serpent from the spell caster’s wand.
Silencio
(Silencing Charm)
Silences something immediately
Sonorus
Magnifies the spellcaster's voice, functioning as a magical megaphone.
Specialis Revelio
(Scarpin's Revelaspell)
Causes an object to show its hidden secrets or magical properties.
Stupefy
(Stunning Spell, Stupefying Charm, Stunner)
Puts the victim in an unconscious state. Manifests as a beam of red light.
Taboo
A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created which alerts the caster of the Taboo to the location of the speaker.
Tarantallegra
Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements.
Tergeo
Siphons material from a surface, e.g. blood, ink, dust, etc.
Tongue-Tying Curse
A curse which prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.
Unbreakable Vow
Causes a vow taken by a witch or wizard to be inviolable; if they should break it, the consequence is death.
Snape took an Unbreakable Vow with Narcissa Malfoy, vowing to help Narcissa's son Draco with a task given to him by Voldemort, and to finish the task should Draco prove incapable. Snape broke the vow and he died because of it.
Undetectable Extension Charm
Causes a container's capacity to be increased, without changing the object's external appearance.
Waddiwasi
Appears to launch small objects through the air.
Wingardium Leviosa
(Levitation Charm)
Levitates objects.